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- > >Sound FX would make the game better than music.
- > >Sound FX + music would be the best! ;)
- >
- > Tracker do sounds better then chip, that is true. But there are some GREAT
- > chip songs out there. And they do not take much CPU to produce. And some
- > sound is better then no sound I would say.
-
- Yup and as with everythinkg else, it should be optional. Just turn it of
- if you doesn't like it. It's that simple. :-)
-
- > So my vote is that we go for chip music in game. No old chip music thought.
- > Maybe not even an old player. As we all know the players in the mad max
- > songs for example have been speeded up ten fold. (Oxygene) So we should
- > have the best. No old code so farso why throw in some crap now?
-
- Yeah, but who would do the player and who would do some great chip music?
- I don't think we will find anywone who is still making chip music and it's
- not very easy to make _good_ chipmusic. The best thing would be if we could
- use old songs and if there was a way to select which song to play.
- I guess there is a standard format for this kind of music so it should
- be able to let the user set up which song he wants to play. Maybe even
- have a jukebox there you can define up to 'x' different songs to be played.
-
- > And well... digi drums allways sounds nice. And a way to do tht easily is
- > that the chip player tell my sound GFX routs to play the drum as a ambient
- > sound with HIGHEST priority.
-
- Yeah, sounds like a good idea.
-
- > The only prob is that if the sound FX are turned of. The digi drums would
- > not be herd eather. This on the other hand is my prob. And would easily be
- > overcome if I use 3 modes: 1) Totaly off 2) 1 channel (Digi drum) 3) Full
- > channels
-
- Well, if you feel like it, why not? But we still need someone to make a player.
- Maybe there already is one for the falcon that is good?
-
- > Hmm anyway. just an idea...
-
- Not bad ideas either.
-
- //Magnus Kollberg
-
-